﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Easy.Game2d
{
   public class EventData
    { 
        // 定义事件名称
        public const string AddDamage = "AddDamage";
        public const string AddHPClick = "AddHPClick";
        public const string AddValueClick = "AddValueClick";
        public const string AddKouXueClick = "AddKouXueClick";
    }
}
